Tritone Digital

Apple/intel Macs and Tritone plugins

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Apple/intel Macs and Tritone plugins

Postby peter on Sun Nov 27, 2005 11:24 am

How will this be handled ? Will this be quick and smooth transition or does this involve pluggo, and waiting for them ?


Peter
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Postby damon on Sun Nov 27, 2005 11:58 am

We wil cross that bridge when it arrives. It will be a while yet I bet. But, yes, it will involve Pluggo.

But, to everyone who likes to think Pluggo makes things unstable, or slow to develop, consider this:

Salvator and I COULD NOT do it any better or faster. Period.

Some people like to blame Pluggo, saying it's not as good as native VST/AU/RTAS or as stable, etc. But think about it; that assumes Salvator and I could actually do a BETTER job than Cycling 74 at programming some of these lower level OS and host interfaces. There is no guarantee that we could! Our releases could very well be slower, less stable and have more bugs if we did that portion ourselves. I could promise they would be much SLOWER to arrive.

Just something to think about.

Damon
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Postby Salvator on Mon Nov 28, 2005 4:08 am

Peter,

I bet that pluggo is already preparing the move for the macintenl and will be ready when the new mac will be available !

They also plan to go fully OSX native format (like AU is, while actually it's kinda like a carbonized OS9 version like VST is).
This move may happen before the new mac btw, which is a really good news !

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Postby beyarecords on Tue Jan 10, 2006 5:05 pm

Well the first MacIntel machines are here!!!:

http://www.apple.com/

Beya
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Postby Salvator on Tue Jan 10, 2006 5:31 pm

wow !
Imagine what the performance will be on the if they also double the power of the dual dual core G5 ! :shock:

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Postby beyarecords on Tue Jan 10, 2006 5:53 pm

Exactly!! I can only imagine the powermac versions having quad processors (quad dual core)!!! This year will be very interesting, computer wise!!

Beya
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Postby peter on Mon Feb 13, 2006 10:02 pm

did anyone notice this in the 3.5.3 update. 2nd update/fix.
So does this mean that tritone plugs are already to go ?


Bug fixes and changes in 3.5.3 from 3.5.2
+ [Mac | RTAS] Plug-ins can now be used when logged in as a user other than the admin.
+ [Mac | AU] AU component and AU Scan application are now compiled as Universal Binaries
+ Pluggo now supports a Cycling '74 folder placed in the Pluggo Applications folder, which will override the standard location for the folder.
- (Windows) Fix in Sony Acid for display of jit.pwindow and other QuickTime based external objects.
- (Windows) Fix for problems dragging umenu in scrolling mode when inside a pluggo plug-in.
- (Windows) Fix for potential crash with pictctrl (and others) in a pluggo plug-in in Pro Tools.
- Idle cursor tracking in plug-in windows is now supported.
- (plugmidiout) Fix for plugmidiout in Live 5.0.
- (plugin~ and plugout~) Each now support more than two channels per object instance.
- Resonation plugin no longer has problems with overwriting its own presets.
- PluggoFuzz plugin no longer opens its subpatches.
- (Mac) Pluggo plugins are properly listed in the AudioSuite menu (broken in 3.5.2)
- (Mac & Win) Hipno and Mode plugins are now listed in the AudioSuite menu
peter
 

Postby beyarecords on Tue Feb 14, 2006 5:26 am

peter wrote:So does this mean that tritone plugs are already to go ?

......+ [Mac | AU] AU component and AU Scan application are now compiled as Universal Binaries


Yes.

Beya
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Postby Markman on Tue Feb 14, 2006 6:31 pm

Seriously?

All of the TriTone plugs are officially ready to go as Universal Binaries, as long as we use the Pluggo Runtime 3.5.3?

We don't need to do anything else??

Confirmation from Salvator or Damon on this?
Markman
 

Postby Salvator on Wed Feb 15, 2006 5:29 am

While it may work, it's not official yet as we don't have yet a macintel to test the plugins with.

Thanks!

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Postby damon on Wed Feb 15, 2006 12:24 pm

Also it says the AU componet is compiled as a universal binary. I am not sure if this translates over to the RTAS component, etc.
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Postby Salvator on Fri Feb 17, 2006 12:37 pm

update : the plugins won't work yet as universal binary.
Pluggo binarie build is a first step in the right directioon but won't be enough. (We need to rebuild as well, using proper extensions)

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Postby Markman on Sat Feb 18, 2006 2:51 am

OK, so the pluggo bit is done (at least in terms of AU support), now it's just up to you guys in all your extra spare time to recode? :lol: :lol:

I was going to say, "Man, that was easy!" if it worked already.
You guys' plugs will definitley be the holdout for a lot of us before we go to Intel-based Macs. Some plugs may not turn out to be worth waiting to go Intel for, but I have a feeling none of those plugs will have"Tone" in the name!
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Postby Salvator on Sat Feb 18, 2006 3:57 am

Mark,

Thanks for the kind word,

For macintel version of our plugins,it's not just a matter of recompiling finally... (would be easy :-)).

In fact, we have also (for example) to recode the convolution engine as intel processor does not use altivec.
Fortunately, we already have the SSE engine for PC, and we can take this as the basis for the universal binarie version.

I'm really curious to know more on the subject, especially about the performance of the upcoming pluggo, which should be also optimized for SSE3.

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Postby Nigel Mk II on Mon Feb 27, 2006 7:47 am

Hi Salvator,
can you give us a rough idea when the Hydratone plugin will be intel ready?
i am really missing the fire effect :(
Nigel
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